For instance, the Brotherhood of Steel might “take over Helios One and patrol the roads” if it makes sense for them to do so. Not only does the Hoover Dam get taken over by the faction that controls it at the end of the game, but many other things in the world will change based on what the player chose to do.
What this mod does is create a new end-game world that exists about two weeks after the original game’s climatic Hoover Dam battle. “The world doesn’t change the Dam battle still takes place as if nothing changed, if you help the Legion, they never take over New Vegas and NCR troopers are still around and act as if they haven’t lost yet, and if Goodsprings was taken over by the NCR, this isn’t represented at all.” Whilst these mods are great and allow you to continue after you conclude the battle of Hoover Dam, that’s all they do,” states mod creator Kazopert in the mod’s description.
“You’ve all most likely heard of mods such as CAGE and Continue After Ending by McLion. As with any form of currency in Fallout: New Vegas, 20. It features a picture of First Ranger Seth on the face and the emblems of the NCR Rangers on the back. 20 NCR appears as a paper bill similar to a US 20 bill. A new mod for Fallout: New Vegas, called FPGE (Functional Post-Game Ending) fixes the original version’s end game problems by letting you explore a world that has been altered by the decisions your character had made during the game. Template:Infobox item 20 NCR is a miscellaneous item in Fallout: New Vegas.